+2 Wisdom: There is a lot of darkness in the far north, and a lot of light. No-one stays there who can’t handle it.
Medium: Although they tend toward the diminutive, Isevari are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Isevari have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Isevari begin play speaking Giant. Isevari with high Intelligence scores can choose Common, Elemental (any), Giant, Gnoll, Halfling, and Orcish.
Alternative Traits: Heart of the Fields, Heart of The Wilderness.
Favoured Class Options: Barbarian, Bard, Druid, Fighter, Oracle, Ranger, Rogue, Sorcerer, Witch.
Isevar Feat- Weather the Winter: Prequisite: Must have spent 5 or more years in Isevar. Gives +2 to Knowledge (nature) and +2 to Survival.
Isevar Feat- Walk the Wastes: Prerequisite: Must have spent 10 or more years in Isevar, character level 3rd. You can exist comfortably in conditions between -15° C and 30° C without having to make Fortitude saves. You gain a +2 bonus on saving throws against cold effects and take 5’ away from visibility penalties in snowy conditions.
Racial Secret: In the far, far, North there are lights in the sky. It is said that it is safe to watch them, but never to speak to them, or whistle, or clap. Those who do often vanish soon after, and are never seen again.